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Old Dec 30, 2006, 12:57 AM // 00:57   #1
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Default Exploit In Etnaran Keys--needs fix

this isnt a "major" exploit on the map and it may already be known, but i havent seen anything about it so here it is..

there is a bridge connecting the ressurect shrine and the ressurection orb shrine in the alliance battle map "etnaran keys". if you go underneath it and lay traps, they will trigger on the bridge, when they should be triggered on the actual ground where they were placed. keep in mind that the bridge very, very high above the ground which is what makes this an exploit. i know this isnt that big of a deal, but it is an exploit/glitch that needs to be fixed.
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Old Dec 30, 2006, 01:01 AM // 01:01   #2
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it is just the terrain...the same thing happens in the first relic run in HA...A-Net is well aware of it...dont use the bridge if you know it is trpped
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Old Dec 30, 2006, 01:02 AM // 01:02   #3
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Not an exploit, theres no Z-Axis in guilwars, i dont think they will ever add one, so bridge "bugs" are here to stay.
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Old Dec 30, 2006, 01:03 AM // 01:03   #4
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This happens in Thunderhead Keep of the Prophecies campaign as well. Sometimes players even get teleported below the bridge and end up on the ground. Its not a major "exploit" just a glitch in the terrain settings. Its been here for awhile now, and most people know how to either a) avoid it, b) ignore it.
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Old Dec 30, 2006, 01:11 AM // 01:11   #5
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Quote:
Originally Posted by Divinus Stella
Not an exploit, theres no Z-Axis in guilwars, i dont think they will ever add one, so bridge "bugs" are here to stay.
i dont think its necessarily a bug, i think it adds stratigy to trapping.
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Old Dec 30, 2006, 01:17 AM // 01:17   #6
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Quote:
Originally Posted by Divinus Stella
Not an exploit, theres no Z-Axis in guilwars, i dont think they will ever add one, so bridge "bugs" are here to stay.
Which is why melee attacks work on people below you.

Oh wait.
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Old Dec 30, 2006, 01:18 AM // 01:18   #7
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Well here is the thing: This is NOT new, its been around for ages (at least as long as I can remember and I've been playing for well over a year now)! I'm fairly certain its been brought up before and I am also pretty sure Anet knows about it.
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Old Dec 30, 2006, 01:23 AM // 01:23   #8
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Quote:
Originally Posted by Riotgear
Which is why melee attacks work on people below you.

Oh wait.
They used to, last time i tried.

You can test it in Riverside Province. Sometimes you can attack the guards on the tower..

Last edited by Deleet; Dec 30, 2006 at 02:29 AM // 02:29..
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Old Dec 30, 2006, 01:26 AM // 01:26   #9
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This was first pointed out almost a year ago when Warriors discovered in the Riverside Mission that they could melee the Watchtower guards.

The lack of a Z-axis is not a major problem but can lead to strange occurances.

It would be nice if it was fixed but its not something large enough for them to bother with in any hurry.
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Old Dec 30, 2006, 01:32 AM // 01:32   #10
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Somewhat regardless, it is fixable. The game DOES have a sense of your vertical position, projectile behavior alone proves that.
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Old Dec 30, 2006, 02:03 AM // 02:03   #11
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And a chest in the water in Barbarous shore, under the pier.
No problem though, it's fine to open it and retrieve the item despite being miles above it.

Go Go Gadget arm!
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Old Dec 30, 2006, 02:20 AM // 02:20   #12
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Monks love that z axis glitch, I resed a guy under a bridge in Mines and he apreared on the bridge, and promptly died again.
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Old Dec 30, 2006, 02:28 AM // 02:28   #13
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Riverside? I recall seeing it in post searing Ascalon while heading up to Grendich Courthouse. being attacked by a crapload of melee Charr from under the bridge was a nasty surprise (this being back at release of Prophecies). I'm sure someone else discovered this before me as well.
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Old Dec 30, 2006, 04:14 AM // 04:14   #14
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Someone dies on the ground i go to Rebirth and he teleports ontop of the bridge

WITCHCRAFT!
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Old Dec 30, 2006, 05:16 AM // 05:16   #15
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In the world of Guild Wars, the z-axis doesn't exist. The engine doesn't support it, which is the same reason our characters aren't allowed to jump. Anything dealing with height is sketchy, at best, and even projectiles don't really use the concept of height...they use a semblance of it.

This is not a bug; it's the way Guild Wars was intended to be. The engine was implemented with full knowledge that there would be no z-axis (at least I'm hoping so, otherwise that's a pretty...idiotic...oversight). Since it isn't particularly important to the gameplay, and everyone can do things like trap the ground and have a bridge explode, attack from 20 ft below, etc., it isn't a problem.
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Old Dec 30, 2006, 05:18 AM // 05:18   #16
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The game is more like 2 and a half axis... You have length, width, and depth, but the depth is only there for graphics. :\
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Old Dec 30, 2006, 05:22 AM // 05:22   #17
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...and for making rangers shoot farther.
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